| Author |
Thread Statistics | Show CCP posts - 22 post(s) |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
21
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Posted - 2012.11.01 16:18:00 -
[1] - Quote
CCP Greyscale wrote:Fleet hangars will now behave like normal cargo hold when it comes to ship scanners and loot drops (ie, will be scannable, and loot will drop from them) FINALLY!!!!!111oneone
CCP Greyscale wrote:We're adding five new non-compressive containers (from 250k m3 down to 1k m3) Are they scanable/dropable? Can they be launched from fleet-hangar and scooped back? Any timers to restrict spamming of those? Can they be opened and looted when floating in space? There are some limitations for using General Freight containers - are they applicable to those new cans? Why? Can those be used on freighters? Why?
CCP Greyscale wrote:For containers in a fleet hangar, only the pilot will ever be allowed to open or remove the container; other characters will only be able to drop into the container (with a warning) Honestly, I think this is not a good decision. Fleet hangars are supposed to be usable by fleet. If the owner of the ship wants some stuff to be only accessable to him - it's when he uses normal cargo bay. I can understand the pilots of supercaps - they have to carry a lot of thing as they are not allowed to dock. I'd suggest to increase their cargo bay dramatically, same for fuel bay. As it was mentioned, noone is going to use supers as haulers anyway ;-)
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Sinzor Aumer
Atlas Research Group Aerodyne Collective
21
|
Posted - 2012.11.02 03:55:00 -
[2] - Quote
Jack Miton wrote:Quote:Divisions are gone, as is any other reliance on corp roles please no... security = good, not bad... Use your personal cargo bay ftw! |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
21
|
Posted - 2012.11.02 05:59:00 -
[3] - Quote
rodyas wrote:Ah, I did not know the ganked wreck belonged to the ganker. But it doesnt.
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Sinzor Aumer
Atlas Research Group Aerodyne Collective
21
|
Posted - 2012.11.02 13:09:00 -
[4] - Quote
Mioelnir wrote:As much as I hated the no-lootdrop freighters of old, the fact that after this change you have to make a separate Orca/JF trip for every single item with a worth around 1.5b is just maddening. Single items above 5b in worth will be close to unmoveable.
I am all for the player-regulated toolset approach, but this game has been lacking an escort mechanic for transport protection for years. Closing the last foxholes players built around this problem without addressing it will not benefit the game, it's just player harrassment by the devs. What are you talking about? Escort is easily accomplished by scouts and webbers. Also, you may use T2 transports. Or tanked cloaky T3 cruisers. Or use alternative routes. Or stop using Jita as the center of the World, trade at other hubs. Or... you name it - there is a damn lot of possibilities, just stop whining and adapt. |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
21
|
Posted - 2012.11.08 13:16:00 -
[5] - Quote
MisterAl tt1 wrote:How are we, WH dwellers, expected to move billions on sleeper loot out to trade? Remember we don't have bounties and have to haul blue books, yea? Last time I moved corp sellary out it was like 30+bil in one cargo. Do you want us to move that in what? Even Viators get poped by your precious high-sec suicide gankers! OMG Mittani&CCP ruined my game! Jeez, just fit a cloaky Proteus and fly wherever you like. |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
21
|
Posted - 2012.11.08 13:22:00 -
[6] - Quote
Thoregon Aubaris wrote:I invested many days (an SP) training for the orca, so this change would be frustrating. If you really do this, give me back my SP so i can use it for a freighter, they have more HP. Orca is designed for mining. If you have abused it and now it's fixed - it's not my problem. |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
21
|
Posted - 2012.11.08 13:30:00 -
[7] - Quote
CCP GingerDude wrote:It's not divisions that are evil, it's the fact that all the different hangars on ships *are* divisions in tech-terms. The absolute horror that was corp hangars on ships was evil and that had to go. The goal was not to remove divisions, but without some seriously major work, we can't create divisions within divisions which is why they're unlikely to come back. Sorry. Then just do it, would you. Please, we dont want that "unified inventory" nightmare again. |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
24
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Posted - 2012.11.20 13:22:00 -
[8] - Quote
David Zahavi wrote:Why do the bad guys get all the options in EVE? Give good players some options too. You know there are T2 transport ships, dont you? |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
24
|
Posted - 2012.11.20 13:35:00 -
[9] - Quote
David Zahavi wrote:Forcing us to use containers in our ships that can't have variable sizes doesnt make any sense. Period.
[lots of words]
This feels like an outdated decision that will need to be fixed and it hasn't even been implemented yet. Indeed! Replacing a bad code with even worth one - that's what is going on. |
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